RPG Event Generator - v5.0.0
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    Event Types

    GeneratorCore.selectEventType() picks uniformly from:

    Type Typical flavour
    ADVENTURE Quests, exploration, discovery
    COMBAT Fights, battles, tactical choices
    ECONOMIC Trade, gold, merchants
    EXPLORATION Mapping, ruins, travel
    GUILD Factions, guild politics
    MAGIC Arcane events, spells
    MYSTERY Clues, investigation
    POLITICAL Intrigue, diplomacy
    QUEST Missions, objectives
    SOCIAL NPC interaction, reputation
    SPELLCASTING Rituals, casting
    SUPERNATURAL Ghosts, curses, omens
    TECHNOLOGICAL Devices, inventions
    UNDERWORLD Crime, thieves, smuggling

    Event type selection is not context-smart — a wizard can roll UNDERWORLD as easily as MAGIC. Use custom templates or addTrainingData() to bias content toward your game.

    Derived from player power level (level, gold, influence, health):

    Power level Difficulty
    0–25 easy
    26–50 normal
    51–75 hard
    76+ legendary

    Choice effects scale with difficulty when the rule engine is active.

    The source library also contains buckets for FIGHTER, MAGE, CLERIC, NECROMANCER, etc., but those types are not in the random roll list — they only appear if you select them via custom training data and force the type externally (templates/rules).

    generator.addTrainingData({
    titles: { MAGIC: ['Arcane Surge'] },
    descriptions: { MAGIC: ['Runes flare along the tower walls.'] },
    choices: { MAGIC: ['Channel energy', 'Dispel', 'Study'] }
    }, 'default');