Variable DIFFICULTY_SETTINGSConst
DIFFICULTY_SETTINGS: {
easy: {
powerRange: [number, number];
rewardMultiplier: 1.5;
penaltyMultiplier: 0.7;
};
normal: {
powerRange: [number, number];
rewardMultiplier: 1;
penaltyMultiplier: 1;
};
hard: {
powerRange: [number, number];
rewardMultiplier: 0.8;
penaltyMultiplier: 1.3;
};
legendary: {
powerRange: [number, number];
rewardMultiplier: 0.6;
penaltyMultiplier: 1.6;
};
} = ...
Type Declaration
Readonlyeasy: { powerRange: [number, number]; rewardMultiplier: 1.5; penaltyMultiplier: 0.7 }
Readonlynormal: { powerRange: [number, number]; rewardMultiplier: 1; penaltyMultiplier: 1 }
Readonlyhard: { powerRange: [number, number]; rewardMultiplier: 0.8; penaltyMultiplier: 1.3 }
Readonlylegendary: { powerRange: [number, number]; rewardMultiplier: 0.6; penaltyMultiplier: 1.6 }