RPG Event Generator v3.1.0 - v3.1.1
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    Interface GameState

    interface GameState {
        timeSystem: TimeSystem;
        activeChains: Map<string, any>;
        completedEvents: Set<string>;
        player: PlayerContext;
        gameState?: any;
    }
    Index

    Properties

    timeSystem: TimeSystem
    activeChains: Map<string, any>
    completedEvents: Set<string>
    gameState?: any